#Cps2 emulator how to install with vhbl 138 full#
It was not heavily rewritten for rpi1, so it is kinda lacking on speed for m68k games if you use it on rpi1, but will run those m68k games at full speed on rpi2/rpi3. It supports around 600 games (clones included), i think around 100 of them are unplayable.įbalpha2012-libretro is the first port of fba to the libretro API, it means it runs through retroarch and can use retroarch's shaders system, i think it supports around 2500 games, many of them are unplayable, won't launch or are glitched. Pifba is a fork of fba 0.2.96.76, it was heavily rewritten to provide full speed on m68k games (cps1, cps2, neogeo, cave 1st generation, and many other from the 16bits era) for rpi1. What are the advantages of fbalpha2012 and does it Work with the romsets I mention? When things are finally getting to Work with ipac controls and everything, I think it may be pushing it to change everything :-)Īlso, fbalpha2012 is not even mentioned here, which I regard as "the holy book of Retropie" I'm running a brand new RPi 3 model B.Īnd wanted to use GNGEO but the roms tried so far just boots fine with PIFBA, so I'm using this as default. Pifba/gngeo's documentations/features are kinda lacking to my knowledge, and both have been discontinued for years.
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I assume you are using a pizero if you are using those emulators ? If so, perhaps you should consider trying fbalpha2012-libretro for neogeo games (i don't remember having major speed issues with those on a pizero is a but it could be sufficient ), if not then you should definitely consider trying fbalpha-libretro.
![cps2 emulator how to install with vhbl 138 cps2 emulator how to install with vhbl 138](https://i.ytimg.com/vi/RSiCkvS8G4U/hqdefault.jpg)
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Said in Neogeo games looks shaded/antialiased?: